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It is also important to note that NPC station reprocessing rates are not being changed for now. We are primarily doing this to increase the importance of finding the right station, while achieving our goal to reduce reprocessing efficiency. We are removing the 0.375 base multiplier, instead having the station equipment directly multiplied by skills in the new formula.Reprocessing yield: Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) ) It is not needed and decreases the value of station equipment.Īs such, we are planning to change the formula to the following: There is a default 0.375 base variable that is arbitrarily added to the whole skill-part of the formula.However, in the case of Refining, Refining Efficiency and Ore Specialization skills, this process is reversed, with 4-5% given from the advanced skills, and only 2% gained from the basic one. If you look at Gunnery skills, you will notice that Tech II specialization skills give less benefit than Tech I turret skills of the same type (2% vs 5% damage per level).Training for Tech II as a whole follows the same principle. Our design philosophy on specialization in EVE suggests that it should take more time (or resources) to dedicate yourself to one specific field.There are several issues with this formula. Reprocessing yield: Station Equipment + 0.375 x (1 + Refining skill x 0.02) x (1 + Refining Efficiency skill x 0.04) x (1 + Ore Processing skill x 0.05) Those familiar with reprocessing know it as: The first thing we are going to look at is the reprocessing formula and its related skills. We know about the consequences of decreasing reprocessing rates – they are mentioned, tackled and solved later in this blog, which is why we strongly encourage you to fully read it. Want a baguette? A glass of Bordeaux? Relax, we have you covered. So, take the blue pill and sit on the sofa over there. Yes, module compression is going to be heavily nerfed, but we are going to boost existing ore compression to compensate.Yes, we are going to reduce reprocessing efficiency down by quite a bit, but we are going to keep mining efficiency the same as it is right now by increasing minerals gained from reprocessing ices and ores.Are you afraid you are going to get your favorite profession killed because of CCP? Stay calm. Perfect reprocessing offers no landscape on the sandbox, just a flat, barren plain with small bumps that aren’t that noteworthy in the first place.Īs we write those words, we feel a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were definitely not silenced. It devalues the Rorqual and its compression facilities as a whole, since modules exist with better compression ratios.Īnd that’s why perfect reprocessing is out of place right now – since there is no reprocessing loss, there is no gameplay room to get better at it or geography that matters.As an example, we were forced to add Extra Materials to most of the ships that have been through the Tiericide initiative (which by itself, added a lot of confusion for players engaged in Manufacturing).
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It limits a game designer’s ability to increase material composition on items when needed, as this would give players free stuff in the process.As an indirect consequence, it discourages players specializing in this particular activity. Perfect refine reduces the incentive to train most reprocessing skills, since it’s possible to get to the cap without maximizing them all.It prevents us from giving low and null-security facilities some advantage: Player-built stations in null security space can only be, at their very best, equivalent with NPC stations that are spread all across New Eden.There is one particular design problem with reprocessing: Currently you can reprocess at a perfect 100% rate uniformly across New Eden, regardless of system or station. This dev blog is about the significant improvements to reprocessing coming in EVE’s summer expansion.īefore listing the nitty-gritty stuff in detail, let us explain the general reasons why we are tweaking reprocessing as a whole before someone posts “it ain’t broken, don’t fix it pal” . Last but not least, players have used it for years to facilitate mineral transportation across the universe.
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It also is a secondary income for some people that actually bother to loot. It turns ice into fuel required to operate Starbases, Jump Drives and Forcefields.
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It grinds ore into the minerals needed to start basic manufacturing. Of the various activities available to EVE Online® players, one in particular has been around since day one: reprocessing.
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